Hello!


I'm a game designer and programmer with a lifelong interest in creating games, and also games as a cultural phenomenom.

After studying Computer Science in Antwerp, I went on to do a master’s in Game Studies and Engineering in Austria. That’s where I really dove into the deeper side of games: how they shape culture, how players experience identity and gender through play, and what kind of responsibility we have as developers considering the impact games can have on people. My thesis focused on pay-to-win microtransactions and its impact on players and the game experience. Along the way, I interned at Dirty Paws Studio as a game designer, spent half a year studying in Tokyo, and joined sixteen game jams.

This is a showcase of some projects I have done. Maybe you'll find something that catches your eye :)

Electric Alps


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Game design internship where I worked on progression and reward systems

Bagels Of War


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Award-nominated student project I designed and programmed in Godot

Game jams


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Selection of my favorite projects from the 16 game jams I have participated in

Super Mario Maker 2


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2D platformer level editor where I designed some famous "troll" levels

Dungeon of the Mad DM


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Party boardgame for 2-5 players where you play AGAINST the dungeon master

Master Thesis


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Scientific research about the impact of Pay-to-Win microtransactions on the user experience in games

C compiler


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Compiler that compiles a subset of C to MIPS, written in Python

Size--


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Application that can compress and uncompress data featuring different compression algorithms, written in C++

Graphics engine


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Graphics enginge which can render basic 3D shapes with lighting, textures and shadows. Written in C++

日本語


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3+ years of self studying Japanese