Greetings!


I am a game designer/programmer on a quest to make games that bring people closer to each other. I started this lifelong passion with creating cardboard board games and drawing Mario levels on paper at the age of 10. Later, I taught myself to program in GameMaker Studio and developed my first games together with a friend.

After earning a bachelor's degree in Computer Science at the University of Antwerp, I went on to pursue a master's in Game Studies and Engineering in Austria. There, I spent two years diving deep not just into game development but also into how players interact with games, the cultures that form around them, and the broader societal impact games can have. I explored questions like what games are on a philosophical level, how identity and gender are experienced through play, and how we as developers carry a responsibility for the experience we design, along with the opportunity to create something that goes far beyond entertainment.

For my master's thesis, I researched pay-to-win microtransactions. I wanted to explore the impact of these systems on the player experience and raise questions about fairness, manipulation, and ethical responsibility in design. Along the way, I also interned as a game designer at Dirty Paws Studio, studied in Tokyo for half a year, and took part in sixteen game jams, several of which received awards.

As a developer, I’m always exploring how games can move, influence, and inspire reflection in players. My goal is not just to create fun and engaging experiences, but also to contribute to positive change in society through the games I make.

This little website showcases some of my favorite projects I have done. Maybe you'll find something that catches your eye :)

Bagels Of War


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Award-nominated student project I designed and programmed in Godot

Game jams


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Selection of my favorite projects from the 16 game jams I have participated in

Electric Alps


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Game design internship where I worked on progression and reward systems

Super Mario Maker 2


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2D platformer level editor where I designed many famous "troll" levels

Dungeon of the Mad DM


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Party boardgame for 2-5 players where you play AGAINST the dungeon master

Master Thesis


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Scientific research about the impact of Pay-to-Win microtransactions on the user experience in games

C compiler


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Compiler that compiles a subset of C to MIPS, written in Python

Size--


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Application that can compress and uncompress data featuring different compression algorithms, written in C++

Graphics engine


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Graphics enginge which can render basic 3D shapes with lighting, textures and shadows. Written in C++

日本語


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3+ years of self studying Japanese